Skin Rendering: Work in Progress
After my last post, I was like hey, it's winter break - why don't I do skin rendering now. I've decided to post my current progress. Still needs a lot of work, but it isn't too terrible:
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Unity's giving me a lot of grief with texture-space diffusion and linear space lighting calculations. But hopefully things will only improve from here! I have a feeling this might become one of my longterm goof around projects like Bioshock Pinball was.