Game Jam: Balls to the Walls

I've been doing a game jam with Spartasoft this weekend. Spartasoft, MSU's video game development club, holds game jams on a regular basis where the club splits into teams to make games in a 48-hour time period (or at least its usually 48 hours). Currently I'm on a team with two Media Arts & Technology majors, which I'm working on picking up as a second degree. I'm a Computer Science major, so naturally I've made a lot of the art assets.  I decided to post some of the stuff I made, being as it is currently 3:27 in the morning and I'm working on the homework displaced by the game jam.
The theme for the game jam was simply the word "save."  Our game is based around self preservation where the player is a sphere whose life meter is steadily draining.  The game is multiplayer split screen and the players control their spheres with XBox 360 controls.  Players survive by collecting health pick-ups and give themselves an edge by getting a variety of power-ups.  Our game is made with Unity3d and the art assets are made with Autodesk Maya.  The snail shown above is a negative pick-up that temporarily makes the player slower.
The shoe is the inverse of the snail and it temporarily increases the player's speed.
The rocket power-up launches homing rockets into all of the other players.  It's probably the strongest power-up in the game and will be placed in the levels.
The Chinese food grants a random power-up.   We're considering weighting it so that players low on health tend to get better power-ups.  In the last stretch of the game jam we plan on doing quite a bit of level design and play testing to tweak it so that our game becomes a legitimately fun game.

Manatees in the workplace!


So I have a few minutes in between work and my first class, so I decided to upload a couple of shots of the manatee model I've been working on.  It's a pretty basic model, but it's also my first.  If the game actually turns out nicely I can always go back in and redo certain assets when I'm better at Maya or know an artist willing to help out.  Furthermore, I found out that at Sea World they feed their manatees a variety of vegetation including lettuce, spinach, and cabbage.  So I guess I could have cabbage collection as a component of my game and not give false impressions of what manatees eat.  However, the jellyfish idea definitely isn't realistic because manatees have no natural predators.


If you notice in the picture above, I got the skin attached to the bones, which means that I can move my model now.  Hopefully I'll be able to post a clip of some animations next week.  Right before I posted this I was watching manatee videos so I could have a better sense of how they naturally move, which roughly equates into me loving my job.